No point building so much if it could potentially all be wiped without a fight, yes?Īlso, There are more capacitors than panels because capacitors are far more important. This is to allow you to place new sections almost right next to each other, while keeping the roboports fully connected by a grid as well as the power, while leaving two spaces to either move between your solar fields, or insert belts to transfer goods (train tracks are possible too, but will require removing some solar panels).Īs a note, I've included lasers in the model to both allow the blueprint to be built outside of your base and defend itself (at least until it can be properly defended), or to simply keep the solar fields you set up safe in case one or two biters manage to slip through your defenses. So with those you can see how both the energy field and inner roboport field leave an extra space. It's large-scale, but it's a great way to ramp up your energy potential: If you'd like I've got a symmetrical design here I worked on awhile ago. You can get great efficiency with solar panels and capacitors, especially using roboports and blueprints. Use chests and items that are looped for a not-gate. This can shut off the fuel supply to steam engines.while capacitors are NOT charged.
That capacitor gate can activate and deactivate some green/red cable wiring.
Less critical buildings like radar and research that can run out of power (during a night full of laser fights) can be electrified behind a capacitor gate to conserve energy for more emergency things. Or you can create a green/red cable feedback loop that shuts off the inserters that fuel the burners for the steam engines as soon as capacitors are charging, only burning fuel if capacitors are empty:Ĭapacitors act as a switch that is off while the capacitor is empty and on while has some charge. You can remove all burners for a while and the engines can still have hot water for days. This still burns fuel fast as long as hot tanks can be filled, attracting enemies, but it can use less burners at any time and the tank is an energy buffer makes you flexible if you have enough coal to fuel it while batteries are more valuable. The cheap and dirty solution is storing hot water in 3x3-sized steel tanks and have much less burners than engines for a while, solar panels allowing the tanks to get filled during day and drained during night or during rebuilding. This can lead to you burning fuel early, attracting enemies, instead of just having the solar panels used as much as possible during the day, often having solar panels idling most of the day while all capacitors are full. They have a high priority and will always burn as much coal as needed at the moment, not planning ahead. Search the tags for mining, smelting, and advanced production blueprints. The sad thing is that steam engines do not shut off during the day. Find blueprints for the video game Factorio. You can use filtered storage chests to do those jobs just fine and it will not impact the achievement.The better cables allow for much better patterns. Bots are certainly still useful for construction and supplying the player though. In a spoon run, tearing down and rebuilding into a bot based factory would, again, be a huge expensive waste of time.
It's no "active provider or requester chests". Second, the bot achievement isn't "not bots". 4 banks of 20 steam engines will almost certainly provide more than enough power. Strictly speaking, you're correct, but practically speaking, you're just wrong.įirst, going for solar in a spoon run is an expensive boondoggle that will do little more than cost you time.
(It could store one, but there would be no room for anything to use the power.) The more advanced armors should almost always use portable fusion reactors instead.
Originally posted by AlexMBrennan: Well the good news is you get the no-solar and no-logistic achievements for free if you ever do the speedrun ones, because there's no time to build them haha.That's untrue - the speedrun achievment does not restrict solar/bot use in any way so the only way you can earn the no bot/solar achievment is by not using bots/solar *while* also doing a speedrun (i.e. Portable solar panels are 1×1 in size and are therefore primarily used in modular armor, which has a 5×5 grid that cannot usefully hold a much more powerful 4×4 portable fusion reactor.